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Arnail the Knight -Ref in progress Read below

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Here is a reference of Arnail, the half-blood Knight.
I'm going to do his reference sheet one day, but I wanted to ost at first the basic oc.
Note: I took some information from D&D handbook

Arnail the Knight
 


The knight class is a durable melee combatant whose strong personality allows him to manipulate his foes.

Adventures:
 Exiled Gondar the ancient dragon, there wasn’t peace for Eldunn, the Great Valley of Ancient Dragons, who lived with the hope that he could return to bring order in the green land.

There explained large wings, until Arnail, an halfblood in which flows half blood from Gondar, decided to start a journey to his research, but finally he found something quite different ...

Devoting himself arduously to the Art of War, he became a valiant knight having the fundamental values ​​of a man of the corporation of Eldora an old priestess, who gave him his first mission to take are of a pet companion: a Grawlgh, representing the master's spirit, in this case Arnail’s spirit, ordering him to bring it to its final evolution, an Elite so that he can better face the bloodiest battles.

During his period of meditation Freja the Oracle, sibling of Eldora but not blood sister, appeared in his mind, Arnail assisted fainting the flash of random images and the only thing he remembered when he woke up was that he was part of a prophecy, the same one that sentenced him to become a wanderer abandoning temporarily the Valley.

Was he looking for a destiny? That he doen’t even knew. At the mercy of events during his trip he was not alone..... Curio.

During his trip over Eldunn, Arnail came near the Great forest and met another reptilian named Curio, a Ranger? A professional Archer? An exiled?

Curio, who lived in solitude in the forest criticized by the people for his narcissism and felt a weak half dragon that would not have been able to get out on the field of battle was thus forced to abandon the town.

Racial Characteristics:
 Half Dragon are almost exactly like dragons, but their appearance betrays their nature scales, elongated features, reptilian eyes that glow with a desire for murder, and highly exaggerated teeth and claws. Unlike their dragon parents, and do not have wings.
Alignment:
 He’s a chaotic neutral

Religion:
 He doesn’t believe in any God, he’s just a member of Eldora a corporation of noble knights.

Races:

During his adventure, other reptilians came along him,  as Curio.


How he relates to other classes:
 
Half-Dragons can ally with any other race, especially with the other dragon races, but will always keep on guard. An half-dragon never fully trusts anyone except himself. They show little tolerance or patience unlike their dragon ancestors and tend to get into a brawl more for the thrill than the importance which can lead his allies into a reckless and unnecessary fight which may
cause some tension in a group.

Joined Curio, the two "brothers" made ​​the first meeting, but it was not nothing nice at all ...

Curio, who believes Arnail was a selfish reptilian, rude, and anger pent did not respond to his request to leave the Valley and join him…and in a very electrifying atmosphere, the two fought ...

At the end of the fight both were able to examine under Curio and each others appearance ... in fact, despite being a narcissist fanatic, lover of nature, he had a heart full of compassion and loyalty and Arnail which seemed to be so selfish, he had instead a noble spirit, sacrifice and loyalty. In addition Curio was his ideal travel companion thanks to his sense of humor delighted to make his day better ... and why not, even the battles, trying every day to see Arnail laugh and make jokes with him, but for the moment without success.

Their confrontation ended with the two half-dragons on the ground exhausted, panting from the effort, bounded together by a force that made ​​them united and friends almost as much as two brothers.

Role:
Arnail fights not only to defeat his foes but to prove his honor, demonstrate his fighting ability, and win renown across the land. The stories that arise from his deeds are just as important to him as the deeds them- selves. A good knight hopes that her example encourages others to lead righteous lives. A neutral knight wishes to uphold the cause of his liege (if he has one) and win glory. An evil knight seeks to win acclaim across the land and increase her own personal power. The knight's code focuses on fair play: A victory achieved through pure skill is more difficult, and hence wins more glory, than one achieved through trickery or guile.

His aim is to find the mysterious Oracle of his dream and discover his prophecy.

He become an inspiring figure on the battlefield. When all seems lost, he is a beacon of hope who continues to fight on despite the odds. No cause is yet lost when a knight still battles on its name.
Another important features is the final form: a True Ethereal Dragon 

COMBAT INFORMATION


Abilities:
 Knights are proficient with all simple and martial weapons and with all armor and all shields (except tower shields).

Arnail’s dauntless fighting spirit plays a major role in his fighting style, as important as the strength of his arm or the sharpness of his blade. In battle, a Arnail uses the force of his personality to challenge his enemies. He can call out a foe, shouting a challenge that boosts his confidence, or issue a general challenge that strikes fear into weak opponents and compels strong opponents to seek him out for personal combat. By playing on his enemies' ego, he can manipulate his foes.

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Comments16
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JNinelives's avatar
Half-dragon Knight :)
Interesting combination.

Fighter or Barbarian is the normal choice with such a high Str,
but of course for roleplaying the class makes sense for this character!